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- *********************************************************************
- EPSILON GAMES v1.1 MANUAL
- COPYRIGHT 1997 SYNCHRONOUS SYSTEMS 1 - 21 - 97
- *********************************************************************
- =====================================================================
- --------------------------------------------- TABLE OF CONTENTS -----
- CONTENTS
- - INSTALLATION..................... How to install Epsilon Games.
- - STORY ........................... What is Epsilon Games about?
- - GAME DESCRIPTION ................ Game details and information.
- - INSTRUCTIONS .................... Ok...How do I play?
- - GAME PLAY TIPS AND POINTERS ..... Here are some tips.
- - RULES AND THE GAME OBJECTIVE .... This is the way it is.
- - ITEM DESCRIPTIONS ............... What it is and does.
- - RELEASE NOTES ................... Special information.
- - WHAT'S NEW ...................... What is new? What has changed?
- - COMMAND LINE PARAMETERS ......... Some startup game options.
- - GAME CONTROL LIST ............... What keys do what?
- - CONTACTING SYNCHRONOUS SYSTEMS .. How to reach us.
-
- =====================================================================
- -------------------------------------------------- INSTALLATION -----
- 1) RUN the install PROGRAM
- "EPSIG11.EXE"
-
- For example, if the install program were in
- the current directory, simply type "EPSIG11"
- then press [enter].
-
- 2) Follow the on screen
- directions.
-
- As a default, Epsilon Games will install to
- the directory "\EG11" if you select "Y"
- when first prompted by the install program.
-
- Note: After installation, type "EG11" and press
- [enter] to play Epsilon Games.
-
- =====================================================================
- ---------------------------------------------------- GAME STORY -----
- INTRODUCTION
- ...looking down the corridor you see the warm and inviting
- glow of the precious ball of Notrealium. Abandoning all
- caution, you sprint toward it. With a click and whine you are
- aware that you have triggered a motion sensitive switch.
- Oh, no! That sinking feeling manifests itself physically as
- the floor becomes non-existent and you freefall toward a
- lower room.
-
- As you fall uncontrollably a robot presence becomes
- uncomfortably real and you see it following your descent
- closely. As you land, and without time to dust yourself off,
- you run frantically for a ladder. The robot whine surrounds
- you now as he tags you... A foul!
-
- With one ball left you have one more chance. Four robots,
- one ball, one human playing for his country.
-
- Can you solve the structural and mechanical puzzles to
- ensure your country a place in the coming years? Play Epsilon
- Games 1.1 and find out if you're up to the challenge!...
-
-
- DISCOVERY
- One day, a small country called Nonibigea, found that their
- chief product of rare and delicious apples produced an element
- in the soil. This element, called Notrealium, could be used to
- power matter-transporting devices.
-
- THE PLAN
- As word spread, many companies and countries began buying
- the supply of Notrealium. Soon Nonibigea became aware of an
- increasing demand for the Notrealium. Nonibigea realized that
- at the current rate of consumption and growth that there would
- soon be a shortage. As a counter-measure, Nonibigea used
- their own funds to host a competition known as Epsilon Games.
- Here the different countries would compete for Notrealium
- through contests which required intellect, skill and strategy.
-
- IMPLEMENTATION
- Nonibigea set up places called bases, which were measured
- off in sectors and levels. Each level contained obstacle
- courses with a certain number of Notrealium containers. Because
- some area of the course weren't so readily available, players
- had to use their intellect to solve some physical problems. To
- keep the player moving, on their toes, and to add to the puzzle
- complexity, Nonibigea placed "off-limit" robots and marker
- blocks in many of the levels. They programmed some robots to
- try to get as close as possible to the players and the other
- robots to simply move around. Countries wishing to obtain
- Notrealium were invited to the games and given a chance to
- compete.
-
- A NICE SUIT
- Each player is equipped with a necessary suit to help
- accomplish the goal. The suit has special jumping and matter
- transporting capacity which allows the players to move around
- the level and, by using the transport storage device, move the
- level around.
-
- HERE AND THERE
- Using their matter transporting technology, Nonibigea
- designed in their suit, an Object Transport System (OTS) and an
- Active Transport Inertia Control System (AT-ICS). The first
- system, OTS, allowed the player to take parts of the level,
- store them in the onboard matter storage area, carry them to a
- different location and reposition them in new configurations.
-
- The second part of the suit's system, AT-ICS, allows the
- players to jump higher and fall farther than they could
- normally. This is accomplished by active transporting, which
- is the technique of continuous and active transport of
- materials, such as air and the suit itself. This ability is
- necessary for the player to perform more physically demanding
- maneuvers, avoiding the ever persistent robots and navigate
- the levels.
-
- CONCLUSION
- Epsilon Games is a chance for countries to collect
- Notrealium by using their skill and intellect to solve puzzles
- and overcome obstacles. The players are free to run around
- discovering and solving while evading robots. There may be
- several ways to manipulate the levels to accomplish the goal of
- collecting the element. The solution is up to you!
-
- =====================================================================
- ----------------------------------------- GAME PLAY DESCRIPTION -----
- Epsilon Games v1.1 is an arcade-style, side view
- action/puzzle game where you must run, jump, dodge, and
- manipulate your surroundings by grabbing pieces of the screen
- size levels and creatively repositioning them.
-
- Your goal is to collect all the Notrealium in the 30 levels
- included in this game. To accomplish this goal, you can grab
- pieces of the level, carry the pieces elsewhere, then
- reposition the pieces in configurations which suit your fancy.
-
- This game has both action and puzzle aspects set
- head-to-head and toe-to-toe. You must avoid robots while
- jumping around from place to place. However, in many levels
- "everywhere" is not always readily available. To get to some
- places in levels, you must determine ways of manipulating your
- environment to facilitate access to previously inaccessible
- areas. There is more than one way to accomplish this. The
- player is generally free to resourcefully use pieces of the
- level as tools to get places without touching a robot.
-
- The levels included in this game come in two sets or "bases"
- of 15 levels each. One base, base "Praxis," is a basic base
- intended as a warm up introductory base which helps to accustom
- the player to game play and control. Don't think that just
- because it is a basic base that it is completely easy. The
- "Praxis" levels, though basic, hold plenty of puzzles and
- challenges. We recommend that you play base "Praxis" until you
- feel very confident of your Epsilon Gaming skills. Once you
- feel confident of your Epsilon Gaming skills move on to the
- extra challenging base "Prival" where your new-found skills
- will be tried. (To change to a different base choose
- "load a new base" from the options menu.)
-
- This game requires VGA graphics and runs under DOS. It can
- take advantage of Sound Blaster compatible sound cards and
- supports joystick play. Each one of the levels fits on one
- screen. The player, robots, and blocks are fairly small.
- However, this does allow for plenty of play area for each
- level.
-
- Epsilon Games v1.1 is a completely playable and free game.
- There is a fancier, fuller version of Epsilon Games called
- "Epsilon Games (v2.1) Commercial Version," which you may
- purchase later if you find you would like a richer set of
- pieces, more robot types, and the ability to create your own
- levels.
-
- The free version of Epsilon Games INCLUDES a demo version
- of the commercial game. This demo version includes five
- playable demo levels and a one level editor. Be sure to check
- out the editor. With the editor you can create, save, load,
- and play your own levels. Personally, I find making levels
- extremely fun. (To try out the demo, run program EG21D.EXE.)
-
- Epsilon Games is a game of physical dexterity, mental
- challenge, and resourcefulness where you are free to use your
- creativity and pieces of the levels as tools to solve problems.
- You get all of this rolled up in one on-the-fly action/puzzle
- package.
-
- =====================================================================
- -------------------------------------------------- INSTRUCTIONS -----
- === INSTRUCTION CONTENTS ===
- - STARTING THE GAME PROGRAM
- - GAME OPTIONS
- - STARTING A NEW GAME
- - PICKING A LEVEL
- - PICKING A STARTING POINT
- - GAME CONTROL (navigational)
- - GOALS
- - ROBOTS AND FOULS
- - CREDITS
- - TOOLS
- - GAME OPTIONS
- - IN GAME HELP
-
- * STARTING THE GAME PROGRAM
- To start playing Epsilon Games run the program EG11.EXE.
-
- * GAME OPTIONS
- Before starting the game you may wish to go to the main
- menu and change some game settings under "options." To
- enter the options menu use the arrow keys to move the
- selection cursor down to the line labeled "options" and
- push enter.
-
- Your first option is sound. Using the cursor keys,
- move down to the sound setting. Once at the sound setting
- option, (the cursor will be in front of " SOUND : ") press
- the space bar once. This will change the sound to Sound
- Blaster mode.
-
- Your second option is using a joystick. If you would
- like to use the joystick, it needs to be reset. Move the
- cursor to the "reset joystick" option and press the
- spacebar. Follow the on-screen instructions for
- initializing the joystick. Once the joystick is selected,
- you may use the joystick in place of the cursor keys and
- joystick buttons in place of [enter]. If you would like to
- switch between joystick and keyboard mode use the CONTROL
- option.
-
- Your third option is choosing a base. This version of
- Epsilon Games comes with two bases, PRAXIS and PRIVAL.
- Base PRAXIS is the recommended base for first time players
- as it eases you into game control and concepts. Once
- you're comfortable with base PRAXIS, switch to base PRIVAL.
- You will find base PRIVAL more complex, puzzling and
- challenging than base PRAXIS. To switch bases, use the
- "LOAD A NEW BASE" option.
-
- * STARTING A NEW GAME
- From the MAIN MENU pick "PLAY GAME" with the enter key.
-
- * PICKING A LEVEL
- The next thing you will need to do after starting a game
- is select a level. There are a total of 15 levels from
- which to choose. The base is divided into three sectors,
- each containing five levels.
-
- There are two boxes on the "select a level to play"
- screen. The box on the left, numbered 1 - 5, represents
- the five levels of that sector from which you may choose.
- The box on the right shows what the currently highlighted
- levels looks like. The current sector is displayed at the
- top of the screen.
-
- To choose the level on which you wish to start, move the
- level cursor up and down. Once you decide on a level, move
- the cursor to that level number and press a selection
- button ([space], [enter] or a joystick button).
-
- * PICKING A START POINT
- After starting a level, and before game play can begin,
- you are prompted to pick a starting position. You may move
- your player to any non-solid area of the playing field.
- Use the cursor keys or the joystick to move your player to
- the place you would like to start. Once you have found
- your starting position, press a selection button ([space],
- [enter] or a joystick button) to start game play.
-
- * GAME CONTROL (navigational)
- If you are using the keyboard to move the player around,
- then you may use either the number pad or the arrow keys to
- move your player up, down, left and right. To jump, you
- may use the [spacebar] or the [Ins] key. If you are using
- a joystick, then the joystick will move the player up,
- down, left and right. Joystick button #2 will make the
- player jump. (Note: you may switch the functionality of
- button #1 and #2 with a command line parameter, see
- "command line parameters" for more on the topic of
- switching buttons.)
-
- There are different ways to jump. A normal press of the
- jump button does a normal full jump. A quick tap of the
- jump button does only a small jump. If you push a down
- direction when you jump, the jump will be a longer flatter
- jump.
-
- * GOALS
- The main goal of the game is to finish all the levels in
- a base before running out of credits. (More on the topic
- of credits later.)
-
- To finish a level, you must collect (by touching or
- grabbing) all the blue Notrealium balls.
-
- A secondary, non-required, goal is to collect all the
- red bonus Giblits on a level. If you get all the bonus
- Giblits on a level, your bonus Giblit count for that level
- will be doubled.
-
- It is good to get as many bonus Giblits as possible as
- the more total accumulative bonus Giblits you have
- collected, the better your chances at getting an extra
- credit at the completion of a level.
-
- * ROBOTS AND FOULS
- Many levels have robots and "off limit" blocks in them.
- You are not allowed to touch a robot or an "off limit"
- block. If you touch a robot or an "off limit" block, you
- will receive a foul. Each level allows for two fouls. On
- the third foul you will receive a "level fault," lose one
- credit, and the level will need to be restarted before you
- can finish it. The number of fouls you have left is
- represented by blue and white blocks in the bottom display
- directly to the right of the level time.
-
- When you receive a foul, the game play will stop and
- allow you to pick a restart position. These restart
- positions are the last few positions you were in recently
- and one choice to totally restart the level.
-
- To select a restart position, push a left or right
- direction with your controller. The left direction selects
- older positions and the right direction selects newer
- positions. Once you have found the position at which you
- wish to start, press a selection button (such as
- [space bar], [enter] or a joystick button).
-
- * CREDITS
- At the beginning of the game, you are given one credit.
- After you complete a level you automatically get a chance
- of being awarded a bonus credit. Your chances of getting a
- bonus credit at the end of a level increase with the total
- number of bonus Giblits you have collected over the course
- of the levels.
-
- Every time you "level fault," a credit is used. The
- game is over when you do not have any credits left and you
- receive a "level fault."
-
- It is a very good idea to try and keep your credit
- storehouse full as credits are very important to keep
- playing continuously.
-
- The number of credits you currently have is shown on the
- main "pick a level screen" in the bottom right hand corner
- of the screen.
-
- * TOOLS
- Many blocks and pieces on a level can be moved.
- Examples of some things that can moved are ladders, blocks,
- switches, Notrealium and Warp Poles. You want to move
- things around because moving items around can help you get
- to places that are currently inaccessible, or you may wish
- to adjust the level so the robots have a tougher time
- getting where you are.
-
- To move a piece, you pick it up, carry it to the spot
- you want and then place the piece into position.
-
- To pick up a piece, move to a position that is one space
- away from the piece you would like to pick up (you can even
- pick up pieces diagonally). Once you are one space away
- from the piece you wish to pick up, press the direction of
- the piece you wish to pick up and tap the grab button
- ([Alt], [Ctrl], [Ins] or joystick button #1) with a QUICK
- tap. A yellow-lined cursor should briefly appear over the
- piece you are grabbing and that piece should disappear from
- the main screen and reappear in the display box at the
- bottom of the screen. If the piece does not disappear,
- then either the piece is not grabbable or you're holding
- space is full (you may carry up to five pieces at a time).
-
- To place a piece after grabbing it, move your player to
- a space that is near where you would like to put the piece.
- (You may put a piece up to three spaces away from you in
- any direction.) Then press and HOLD the grab button
- ([Alt], [Ctrl], [Ins] or joystick button #1). While
- HOLDING the grab button, a yellow cursor will appear.
- While still HOLDING the grab button, use the direction
- controls to move the cursor to a blank position on the
- screen where you would like to put this piece. Once the
- cursor is over the spot, release the grab button. The
- piece will then disappear from your bottom piece display
- and reappear on the screen in place of the cursor.
-
- The bottom right portion of the screen displays what
- pieces you are currently carrying. You can carry up to
- five pieces at a time. The piece on the farthest right
- of the display is the piece that will be placed next.
- When grabbing multiple pieces, the first piece you grab
- will be the first piece that will be placed down, the
- second piece you grab will be the second piece put down and
- so on.
-
- The moveable pieces in the level are available tools
- which may be used to accomplish your goals. Resourcefully
- use these pieces in ways that you find helpful. Not all
- piece types can be moved so watch for pieces that are
- moveable.
-
- * IN GAME HELP
- Within the game you may press F1 at most any menu screen
- to go to the help menu. This is a good resource for
- information such as the game piece description list,
- keyboard control key listing, and general instructions.
-
- =====================================================================
- ----------------------------------- GAME PLAY TIPS AND POINTERS -----
- -MANY, MANY OBJECTS CAN BE PICKED UP,
- CARRIED AND REPOSITIONED ELSEWHERE,
- SUCH AS LADDERS, BLOCKS, WARPS, AND
- SWITCHES.
-
- -BASICALLY, WHEN USING WARP POLES,
- YOU WILL COME OUT OF A WARP POLE ON
- THE OPPOSITE SIDE YOU WENT IN ON.
-
- -TO GRAB SOMETHING, PUSH THE CONTROLLER
- IN THE DIRECTION OF THE ITEM YOU WISH
- TO GRAB THEN QUICKLY TAP THE GRAB BUTTON.
- (REMEMBER, THE TAP MUST BE A QUICK ONE.)
-
- -YOU CAN GRAB ITEMS IN MANY DIRECTIONS
- (EVEN AN ANGLE).
-
- -TO PLACE A PIECE, YOU MUST PUSH AND HOLD
- THE GRAB BUTTON UNTIL A CURSOR APPEARS.
- ONCE THE CURSOR APPEARS, YOU MAY MOVE THE
- CURSOR TO A BLANK SPOT ON THE SCREEN AND
- THEN RELEASE THE GRAB BUTTON TO PLACE THE
- PIECE AT THIS NEW SPOT.
-
- =====================================================================
- ---------------------------------- RULES AND THE GAME OBJECTIVE -----
- *GAME OBJECTIVE
- Complete three sectors by collecting all the blue
- Notrealium Balls before running out of credits.
-
- *RULES
- -A player is given one credit at the start of the game.
- -A credit is used for each "level fault."
- -If no credits are left at a "level fault," the game is
- over.
- -Extra credits may be collected after completing a level.
- -The more bonus Giblit points you collect, the better your
- chances of getting an extra credit.
- -It is a foul to touch a robot or "off limit" blocks (uses
- a foul).
- -You are allowed two fouls per level.
- -If you foul and do not have any fouls left, the level is
- faulted.
- -You may voluntarily use a foul without touching a robot
- by pressing the [F10] button.
- -After a foul you must select, as a restart point, one of
- three previous places you've been or you may opt to
- totally start the level over.
- -Have fun!
-
- =====================================================================
- --------------------------------------------- ITEM DESCRIPTIONS -----
-
- * SPACE : empty area.
- This item is nothing. It is where you can walk or
- potentially put pieces. It is basically empty space.
-
- * MOVEABLE BLOCK : a metallic, purple block.
- This solid block may be picked up and carried multiple
- times.
-
- * ONE MOVE BLOCK : a metallic, green block.
- This solid block may be picked up and carried once.
-
- * NON-MOVEABLE BLOCK : a metallic, silver block.
- This is a solid block that cannot be moved.
-
- * SWITCH : a metallic pole with a small square on top.
- If you or a robot pass by this, it will switch the force
- fields on and off. (MAY BE CARRIED)
-
- * FORCE FIELD ON : a white bracket with a red filling.
- This is a force field in its "on" state. When the force
- field is on, it is solid. To toggle the force field off,
- walk by a switch.
-
- * FORCE FIELD OFF : a white bracket with an empty filling.
- This is a force field in its "off" state. When the force
- field is off, it is not solid and may be carried. To toggle
- the force field on, walk by a switch.
-
- * LADDER : a bright yellow set of vertical, parallel lines.
- You may use a ladder to move up and down. Stand between the
- two lines and press an up or down direction. This ladder
- may be picked up and carried multiple times.
-
- * ONE MOVE LADDER : a dim, yellow set of vert., parallel lines.
- This ladder may be picked up and carried once.
-
- * NON-MOVEABLE LADDER : a red set of vertical, parallel lines.
- This ladder may not be moved.
-
- * WARP POLE : a glowing green cylinder.
- This item allows you to jump from one part of the level to
- another (need at least two poles per level). If you enter a
- warp pole moving to the right, you will come out of a
- different warp pole still moving to the right and vice
- versa. However, if there are no warp poles with an open
- area on the side you are to exit, it is ineffective. Robots
- may also use warp poles.
- (MAY BE CARRIED)
-
- * NOTREALIUM : a blue and pink sphere.
- You must collect all of these, by touching or grabbing
- them, in order to complete a level.
-
- * LOCKED NOTREALIUM : ball of Notrealium surrounded by metal.
- This Notrealium is within a solid metal shell until a robot
- passes over it. You cannot get to the Notrealium while it
- has its metal shell. However, you still need to collect
- the Notrealium before the level may be completed. You may
- need to manipulate your surroundings to redirect a robot to
- this item.
-
- * BONUS GIBLIT : a red, round object.
- These items give you bonus points when you touch or grab
- them. If you collect all the Giblits on a level, then your
- bonus point score for that level will be doubled. The more
- accumulative bonus points you have collected during a game,
- the better your chance will be of getting an extra credit
- at the end of a level.
-
- * LOCKED GIBLIT : a Giblit surrounded by a round metal shell.
- This Giblit is within a solid metal shell until a robot
- passes over it. You cannot collect it until it is
- unlocked.
-
- * OFF LIMITS : a yellow and black striped square.
- It is a foul to touch this block.
-
- * FUZZBOT : a small, round, yellow fuzzy-looking robot.
- This robot slowly follows along solid objects. It is a
- foul to touch this robot.
-
- * HENRY THE ROBOT : a silver, floating robot.
- This clever, persistent and fairly speedy robot chases you
- by first trying to get on the same horizontal level as you,
- and then trying to go straight toward you. But watch out
- for Henry because it's a foul if you touch him.
-
- =====================================================================
- ------------------------------------------------- RELEASE NOTES -----
- CAN'T HEAR SOUND
- -------------------------
- If you're having trouble getting the Sound Blaster sound
- setting to work and your sound card has software controlled
- volume levels, all you may need to do to fix the problem is use
- your sound card's volume adjusting program (the DOS version) to
- turn up the main and/or FM volume, before running the game.
-
- CAN'T GRAB AT AN ANGLE WHEN USING THE KEYBOARD
- -------------------------
- To grab at an angle by using the keyboard, combine two keyboard
- direction buttons together. For example to grab something to
- the upper-left press up and left TOGETHER.
-
- Note that some keyboard combinations may not work. If a
- certain grab combination is not working, try using alternate
- keys. For instance, you may use the arrow keys OR the number
- key pad as direction keys.
-
- =====================================================================
- ---------------------------------------------------- WHAT'S NEW -----
- Version 1.1
- -------------------------
- * Improved joystick routines.
- * In the game, selection of keyboard
- or joystick play.
- * A different way of handling fouls
- and restarts.
- * A tile description listing.
- * Extended story text.
- * Improved documentation.
- * An included playable demo version
- of the commercial package.
-
- =====================================================================
- --------------------------------------- COMMAND LINE PARAMETERS -----
- EPSILON GAMES COMMAND LINE OPTIONS (PARAMETERS):
- ---------------------------------------------------------------------
- A command line parameter is text typed after the name of the
- executable program file. Command line parameters often affect
- how the program runs.
-
- For example, the Epsilon Game Executable file is "EG11.EXE".
- To start the program you type "EG11" then hit enter. If you
- want to use a command line parameter called "BUTTONS.SWAP" then
- you type "EG11 BUTTONS.SWAP" and hit enter.
-
- You may enter more than one command line parameter at once.
- However, be sure to leave a space between each parameter.
-
-
- Here is a list of command line parameters you can use:
-
- JOYSTICK.OFF ----- Start game with the
- joystick being
- deactivated.
-
- BUTTONS.SWAP ----- Swap the jump/grab
- button functions.
-
- DEFAULT_PATH.(new path here) ----- New working
- (default_path.\lev\old (for example)) directory.
-
- =====================================================================
- --------------------------------------------- GAME CONTROL LIST -----
- JOYSTICK:
- LEFT/RIGHT/UP/DOWN...............................MOVE PLAYER
- BUTTON 2................................................JUMP
- BUTTON 1 (TAP).....................................GRAB ITEM
- BUTTON 1 (HOLD)...................................PLACE ITEM
-
- KEYBOARD:
- (P)....................................................PAUSE
- (F7)..........................................RESET JOYSTICK
- (F10).............................................USE A FOUL
- (ESC)...........................................CANCEL LEVEL
- (CURSOR KEYS*)...................................MOVE PLAYER
- (SPACE BAR OR INS*).....................................JUMP
- (ALT OR CTRL*) (TAP)...............................GRAB ITEM
- (ALT OR CTRL*) (HOLD).............................PLACE ITEM
- (ALT+Q)...........................................QUICK EXIT
- * USING THESE KEYS WILL AUTOMATICALLY ACTIVE KEYBOARD MODE.
-
-
- - (in demo) EDITOR (in demo) -
- JOYSTICK:
- LEFT/RIGHT/UP/DOWN...............................MOVE CURSOR
- BUTTON 2..........................................PLACE ITEM
- BUTTON 1+(JOYSTICK L or R).......................SELECT ITEM
- BUTTON 1+(JOYSTICK U or D)..................CHANGE ITEM PAGE
- BUTTON 1+BUTTON 2................................DELETE ITEM
-
- KEYBOARD:
- (F1).......................................BLOCK DESCRIPTION
- (ESC)...................................................EXIT
- (F10).............................................TEST LEVEL
- (CTRL+RIGHT ARROW).........................COPY TO CLIPBOARD
- (CTRL+LEFT ARROW)........................COPY FROM CLIPBOARD
- (PAGE UP).............................................PEN UP
- (PAGE DOWN).........................................PEN DOWN
- (DEL)............................................DELETE ITEM
- (Z)/(X)..........................................SELECT ITEM
- (TAB)/(SHIFT TAB)...........................CHANGE ITEM PAGE
- (SPACE BAR).......................................PLACE ITEM
- (+)/(-).........................................CHANGE LEVEL
- (P)/(CTRL+P)(FROM EDIT MENU)..............SET/CLEAR PASSWORD
-
- =====================================================================
- -------------------------------- CONTACTING SYNCHRONOUS SYSTEMS -----
- Synchronous Systems (syncsys@sierra.net)
- P.O. Box 2192
- Paradise, CA 95967
- ---------------------------------------------------------------------
-